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ELV-1 "Centauri" - hard surface practice

That's my first at least partially completed hard surface work.
The idea was to try combining typical mecha designs with some sort of "elvish" vibes.
Main goal was to put together things I've learned on general 3D art pipeline (my texturing skills are still lvl 0, so...).

I've started with freestyle sculpting to roughly get the idea of what I want to pursue and then went with retopology and figuring out things I forgot to take into account on concept stage.
I think it went ok-ish and I've learned a lot, yet I was unable to finish the whole piece from the sculpt concept.

Thumbnail

Thumbnail

Bottom view

Bottom view

Portrait view

Portrait view

3/4 side view

3/4 side view

Back view

Back view

Sculpt concept

Sculpt concept

Sculpt concept - side

Sculpt concept - side