That's my first at least partially completed hard surface work.
The idea was to try combining typical mecha designs with some sort of "elvish" vibes.
Main goal was to put together things I've learned on general 3D art pipeline (my texturing skills are still lvl 0, so...).
I've started with freestyle sculpting to roughly get the idea of what I want to pursue and then went with retopology and figuring out things I forgot to take into account on concept stage.
I think it went ok-ish and I've learned a lot, yet I was unable to finish the whole piece from the sculpt concept.